Voxeland

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16 votes Vote

Biomes (aka individual generation zones)

Subsections of the Voxeland terrain that use other methods of generation. One plausible way to achieve this could be through being able to set presets for the generation script and title each one. Then, under a "biomes" list you could load the...
Mars Wong, 13.05.2014, 17:43
2 comments
6 votes Vote

Rectangular area draw/modify/remove

I'd love to see the functionality built in (for both the "designer" and the player) to add/remove/change blocks on one level (or maybe even on several levels with an added depth value) via an rectangle. For example the user could draw said...
HaBe, 11.05.2014, 11:45
0 comments
6 votes Vote

Break down the mesh of a chunk into submeshs if it has more than four textures

Right now, if a single chunk has more than four textures, the wrong textures are displayed. It would be great if the mesh could be broken down into smaller submeshs during runtime whenever there are too many textures applied. (Just like the...
SiPfe, 29.09.2014, 12:39
2 comments
5 votes Vote

Prevent texture blending and make crisp normals for smoothed blocks

Is it possible to turn off the texture blending when the smoothness is set to zero? I see grass blending up my brick walls...
Wraith, 17.05.2014, 08:42
0 comments
4 votes Vote

Physics Implementation

Apply rigidbodies and mesh colliders on subtraction: http://youtu.be/DR3NEsJzP_o?t=16m43s Maybe a "connected to ground" check? Open to discussion as this is a potentially impossible task, depending on the way Voxeland is built.
Mars Wong, 28.05.2014, 03:41
0 comments
3 votes Vote

Fog of War

Create a system to make blocks visible from a certain point in space and for a certain radius. This could be used for real-time strategy games or other 3rd-person games. Additionally, this should affect the visibility of blocks on a per-camera...
tbg10101, 04.05.2014, 07:08
0 comments
3 votes Vote

Add LayerMask support

Add a selectable LayerMask to the settings area so that it is possible to toggle working on blocks "through" meshes (all, none or only belonging to selected layers). More technically speaking, the editor script could be extended in the settings...
HaBe, 13.05.2014, 22:36
1 comment
3 votes Vote

Texture UV scaling

Give the ability to modify the UV scale of the textures
MiteWare, 17.05.2014, 10:55
2 comments
2 votes Vote

Plateau brush

Like Unity's terrain, plateau brush would add/remove voxels to match the first click height.
laurent, 13.03.2015, 04:45
0 comments
1 vote Vote

Changing platform to android causes texture issues

When you change the target platform to android the textures go to a single color and everything is painted the same in an area.
MiteWare, 17.05.2014, 14:52
1 comment
1 vote Vote

Offload most of the work to the GPU

In 2007, GPU gems was presenting this beauty. I think the GPU api on all the platform can now do that sort of stuff. http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html
laurent.com, 13.03.2015, 04:44
0 comments
1 vote Vote

Tooltips in the inspector

laurent, 13.03.2015, 04:46
0 comments
0 votes Vote

Unremovable prefab bug

If you place a non-filled with prefab block(torch or tree) remove it and place again you cannot remove it any more. It's stuck there... forever.
MiteWare, 17.05.2014, 12:22
0 comments
0 votes Vote

Change default terrain parameters

to use them on new terrain creation
Wraith, 01.06.2014, 21:20
0 comments
0 votes Vote

Option to generate sphere or box colliders

Voxeland currently generate collision mesh, which are notoriously slow in Unity. Generating spheres or box colliders would greatly speed things up.
Laurentopia, 13.03.2015, 21:43
0 comments
0 votes Vote

Option to generate no LOD, only hi/lores mesh

The generation of 2 mesh might slow down edits, it would be great to either stagger the secondary mesh generation or give an option to toggle that off.
Laurentopia, 13.03.2015, 21:44
0 comments
4 votes Vote

Heightmap import

Import terrain from a height map
Wraith, 29.04.2014, 14:08
0 comments
3 votes Vote

Plateau generator

Add to generator ability to generate plateau, with parameters: - level - strength
Wraith, 29.04.2014, 14:05
0 comments
3 votes Vote

Speed up playmode change

Wraith, 21.05.2014, 21:46
0 comments
2 votes Vote

Voxeland namespace

Take out all classes to Voxeland namespace, rename Voxeland script to VoxelandTerrain
Wraith, 29.04.2014, 14:07
0 comments
2 votes Vote

Regenerated Chunks Do Not Inherit Parent's Layer

When I set the Voxeland Object's Layer to something besides Default (and apply to all child objects) then rebuild, the child objects revert to the Default layer.
Tristan Bellman-Greenwood, 18.05.2014, 08:58
0 comments
2 votes Vote

Grass animation script for baked terrain

Wraith, 22.05.2014, 19:26
0 comments
0 votes Vote

Herbage generator

Generate vertical (polygonal) grass coverage in Generator section
Wraith, 29.04.2014, 13:45
0 comments
0 votes Vote

"Clear" button

Pressing it will remove all the terrain data
Wraith, 29.04.2014, 14:09
0 comments
0 votes Vote

Set up generate area position

Ability to switch between camera and custom position in Generator area
Wraith, 29.04.2014, 14:11
0 comments
0 votes Vote

Replace block feature do not work

Pressing ctrl-shift-click does nothing
Wraith, 29.04.2014, 14:13
0 comments
0 votes Vote

Herbage is casting shadows

Turn off shadows for grass
Wraith, 14.05.2014, 13:16
0 comments
0 votes Vote

Export mesh to Unity asset

Wraith, 22.05.2014, 19:41
0 comments